The idea: shrink the right side to 0

Most quadrics are honest surfaces: ellipsoids, hyperboloids, paraboloids. But a quadric equation can also describe two planes, one plane counted twice, a line, a single point or nothing at all. These are the degenerate cases. The easiest way to meet them is to take a surface and slide its right side k down to 0 and past it.

A table with five rows and three columns k greater than 0, k = 0, k less than 0. x² + y² + z² = k: sphere, a point, empty. x² + y² = k: cylinder, a line, empty. x² = k: two planes, one double plane, empty. x² − y² = k seen from above: hyperbola opening left and right, two crossing lines, hyperbola opening up and down. x² + y² − z² = k seen from the side: one sheet, a cone, two sheets
At k = 0 each surface collapses; past 0 it is empty or flips to its other form.

What happens at k = 0

equationk > 0k = 0k < 0
x² + y² + z² = ksphere, radius √ka pointempty
x² + y² = kcylindera line (the z-axis)empty
x² = ktwo planes x = ±√kone double plane x = 0empty
x² − y² = khyperbolic cylindertwo planes y = ±xthe same, turned 90°
x² + y² − z² = kone sheeta conetwo sheets

A sum of squares equal to 0 forces every square to be 0: x² + y² + z² = 0 leaves only the origin, and x² + y² = 0 leaves x = y = 0 with z free, a line. (Demo 1, Demo 2.) A difference of squares splits: x² − y² = (x − y)(x + y), and a product is 0 when either factor is, so the points are the two planes y = x and y = −x. (Demo 4.) Two planes x = ±√k slide together and meet as x = 0, twice. (Demo 3.)

The 4 × 4 matrix Q and det Q

Write Ax² + By² + Cz² + Dxy + Eyz + Fzx + Gx + Hy + Iz + J = 0 with a symmetric 4 × 4 matrix: the 3 × 3 matrix M of the square terms (as on Quadric Classification), a fourth row and column with G/2, H/2, I/2, and J in the corner. Then the equation is (x, y, z, 1) Q (x, y, z, 1)T = 0.

The quadric is degenerate when det Q = 0. On the page Q is diagonal, so det Q is just the product of the diagonal: for x² + y² = k it is 1 · 1 · 0 · (−k) = 0 for every k (a cylinder is already degenerate in this sense), and for x² + y² + z² = k it is −k, zero only at k = 0.

Two ranks sort the cases

det Q = 0 only says "degenerate". Which kind depends on two numbers: rank M (how many squares survive after the turn to principal axes) and rank Q (whether the constant survives too), and on whether the surviving signs agree.

rank Mrank Qreal pointson the page
34not degenerate: ellipsoid, hyperboloid, or emptysphere, k ≠ 0
33a point (+ + +) or a cone (+ + −)Demos 1 and 5 at k = 0
23a cylinder, or emptyx² + y² = k, x² − y² = k
22a line (+ +) or two crossing planes (+ −)Demos 2 and 4 at k = 0
12two parallel planes, or emptyx² = k, k ≠ 0
11one double planex² = 0

A linear term can also raise rank Q: z = x² + y² has rank M = 2 and rank Q = 4 (a paraboloid, not degenerate), and z = x² has rank M = 1, rank Q = 3 (a parabolic cylinder, degenerate).

Empty is not the same as degenerate

x² + y² + z² = −1 has no real points, yet det Q = 1 ≠ 0: it is an imaginary sphere, as good a quadric as a real one, just with no real points. x² + y² = −1 is also empty, but there det Q = 0: an imaginary cylinder. And x² + y² = 0 factors as (x + iy)(x − iy): two imaginary planes whose only real points are the line where they meet. (Demo 1 ends with det Q = 1; Demo 2 ends with det Q = 0.)

Spotting a plane pair in a general equation

Degenerate quadrics do not always come in a tidy form. Take x² − y² − 2x + 2y = 0. z is missing, so det Q = 0; the 4 × 4 matrix has rank 2 and the squares have signs + and −, so the table says two crossing planes. Factoring confirms it:

Top view of x² − y² − 2x + 2y = 0: the blue line y = x and the orange line x + y = 2 cross at (1, 1). Beside it: Q has det 0, rank M = 2, rank Q = 2, signs + −, so two crossing planes; (x − y)(x + y − 2) = x² − y² − 2x + 2y, and the planes meet in the line x = 1, y = 1, any z
The ranks predict two planes; (x − y)(x + y − 2) shows which ones.

See also Quadric Classification for turning a general quadric into its standard form, Quadric Surfaces for the non-degenerate shapes, and Conic Sections: What A, B, C, D, E, F Do for the same story one dimension down (a point, two lines, nothing).

What the page leaves out

Tilted and shifted degenerate quadrics (the page keeps Q diagonal; turn and slide them first as on Quadric Classification); the parabolic cylinder, which needs a linear term; how to compute rank Q by row reduction; and the projective view, where cones and cylinders are the same kind of object (a cylinder is a cone with its apex at infinity).

On the mind map

This page on the Quadric Surfaces mind map · 24 pages in 7 branches · open it to see the whole map and test yourself in recall mode.